RPGM MCP Pro

Connect Claude AI directly to your RPG Maker MV/MZ project. Map understanding, event debugging, battle simulation.

// AI sees your map as a text grid
 6| WWWWWW~~~~~~~~WWWWWW |  ceiling walls
 7| W~~~~W~~~~~~~~W~~~~W |  room 1    room 2
 8| W~~~~~~~~~~~~~~~~~~W |  entrance
 9| W~~~~W~~~~~~~~W~~~~W |
10| WWWWWW~~~~~~~~WWWWWW |  divider
11| W~~~~W~~~~~~~~W~~~~W |  room 3    room 4
// AI analyzes battle state and acts
Party: Reid(HP2804) Michelle(HP3017) Kasey(HP1543) Eliot(HP2280)
Enemy: Goblin A(HP210) Goblin B(HP152) Goblin C(HP190)
> Optimal: Michelle uses Sweep (all enemies) — one-shot kill

Features

🗺️ Map Understanding

AI "sees" your maps as text grids. Understands rooms, corridors, furniture, walls — places tiles accurately instead of blindly.

🔍 Event Flow Analysis

Visualize all events: triggers, switches, variables, transfers, plugin commands. Understand game logic at a glance.

🌐 Map Connection Graph

See your entire game world structure — which maps connect where, through which doors, at which coordinates.

🐛 Logic Checker

Find bugs: switches never set, dead-end maps, unreachable content. Flag dependency graph shows what blocks if a switch isn't triggered.

⚔️ Battle Simulation

AI plays battles on your actual game engine. Works with any plugin — VisuStella, Yanfly, custom. Analyzes optimal moves in real-time.

🏘️ Map Generation

Generate towns, interiors, and dungeons with proper autotile connections. Buildings, roads, furniture — all placed correctly.

Setup in 2 minutes

1

Register the MCP server

claude mcp add rpgmaker-mcp -- node /path/to/dist/index.js

2

Load your project

Tell Claude: project_load D:/path/to/your/rpg-project

3

Start building

Ask Claude to generate maps, analyze events, test battles — in natural language.

Compatibility

RPG Maker MV RPG Maker MZ VisuStella MZ Yanfly MV Any Plugin Windows / macOS / Linux

Start building smarter

122 tools. Plugin-compatible. One-time $5.

Get RPGM MCP Pro