6| WWWWWW~~~~~~~~WWWWWW | ceiling walls 7| W~~~~W~~~~~~~~W~~~~W | room 1 room 2 8| W~~~~~~~~~~~~~~~~~~W | entrance 9| W~~~~W~~~~~~~~W~~~~W | 10| WWWWWW~~~~~~~~WWWWWW | divider 11| W~~~~W~~~~~~~~W~~~~W | room 3 room 4
Party: Reid(HP2804) Michelle(HP3017) Kasey(HP1543) Eliot(HP2280) Enemy: Goblin A(HP210) Goblin B(HP152) Goblin C(HP190) > Optimal: Michelle uses Sweep (all enemies) — one-shot kill
AI "sees" your maps as text grids. Understands rooms, corridors, furniture, walls — places tiles accurately instead of blindly.
Visualize all events: triggers, switches, variables, transfers, plugin commands. Understand game logic at a glance.
See your entire game world structure — which maps connect where, through which doors, at which coordinates.
Find bugs: switches never set, dead-end maps, unreachable content. Flag dependency graph shows what blocks if a switch isn't triggered.
AI plays battles on your actual game engine. Works with any plugin — VisuStella, Yanfly, custom. Analyzes optimal moves in real-time.
Generate towns, interiors, and dungeons with proper autotile connections. Buildings, roads, furniture — all placed correctly.
claude mcp add rpgmaker-mcp -- node /path/to/dist/index.js
Tell Claude: project_load D:/path/to/your/rpg-project
Ask Claude to generate maps, analyze events, test battles — in natural language.